This blog will probably become more active. Seeing I post useless shit there clearly is no reason I post my useless shit elsewhere than here. I'll work on the integrity of the tosh server and with my usual projects. First thing: Crashocalypse is now hosted here as well. We still have to bring the […]
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Recommended settings for Zeckensack's glidewrapper
Clic to enlarge It's better to have VSYNC always on, unless you have trouble recording videos with FRAPS (slowdowns), or have a lower-end comp and too many hi details cars installed.According to Zeckensack's documentation, trying to apply trilinear filtering is useless if the game doesn't support […]
CUSTOM LIGHTING SETTINGS FOR MATERIALS aka. FULL LIT TRICK
This is the key to a lot of visual design tricks and creativity.In a C2 track the lighting is usualy set at the the very start of the track text file. It only lets you specify the directional and ambiant light that will be applied on every material. Which is not much at all considering all the […]
FORCING AN OBJECT TO ALWAYS FACE THE CAMERA
Can be used to have 2tris fake sprites along the Y axis.An easy one again. This is actor based so remember to let the mesh at the origin of the scene and then move the actor only. As always the animated object shouldn't be preprocessed so use the & char. So let's say we have a component named […]
(kind of) CEL SHADING
You have to select a component and clone it then select the copy and make it a bit bigger.Notice that the original and the copy must have the same center. The difference betweenthe edge of the original model and the edge of the clone makes the width of the black linesthen you must flip the triangles […]
FIXING THE FIFTH SUSPENSION
In C2 when you have more than 4 elements (usualy
wheels), there's one of the groovyfunkrefs for suspension that actually
is somehow negative (meaning that when the element is supposed to go
down with the others it does the opposite and thus go up).
I bet
this is present in every C2 cars that has more than 4 wheels or 4
elements set on suspension, before PedBasher. There's always one
component to move the other way on the vertical axis.
Clic on Continue Reading to read more...
How to get rocking grooves and such WITH AN ANGLE
Usually whathever you try to get a component rocking around an axe with an angle will result in terrible failure. The game just doesn't want it to happen.Here's how to force it.Let's take the steering wheel as an example. Create it and place it normaly in your model with the angle etc. Be sure to […]
How to break the 1000 triangles per component limit
It is possible to have components with a higher polycount than the usual limit by setting them as a null groove like so: NAME_OF_PART.ACTnot a lollipopconstantno pathno objectHowever this part will lose dynamic damages (just like wheels). It still can detach though if it is the children of a dummy […]
Some words about hex refs of the menu items
Actually the text files in the INTRFACE folder are just kind of CSS. You can't remove anything in there or even mod it too much. Every menu item is hardcoded, from the background forms to the images and text. Click on read more to have a quick look.
Some words about hex refs of the powerups
This is pointless additional infos about the hex entries of the powerups. Should be used with Cesm's list of cheats, the list of cheats at DTD, etc. This can be useful to quickly edit the powerups cheat string assignation. This can also help someone editing the cheats of the software executable as the hex chunk is different there but uses the same structure.
Click read more etc.
Oops
A bad manip and the whole Gourmet Carmageddon project disappeared!I'm quite pissed to say the least. I have the changelog of what I had done so I can redo everything easily. Even better, maybe try to avoid the crashing bugs. But I have lost the super cool loading screen I had made :'( Ah well... I […]
First BBQ C2 release
BBQ C2 has been released today. This first release is more of a beta test or similar. I want to see how easy it will be for people to use this build and actually succeed into playing C2 over the Internet. Not that people are stupid and aren't able to follow instructions, but simply because even if […]