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TEH STELLTIO LOL

This blog will probably become more active. Seeing I post useless shit there clearly is no reason I post my useless shit elsewhere than here. I'll work on the integrity of the tosh server and with my usual projects. First thing: Crashocalypse is now hosted here as well. We still have to bring the  […]

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FORCING AN OBJECT TO ALWAYS FACE THE CAMERA

Can be used to have 2tris fake sprites along the Y axis.An easy one again. This is actor based so remember to let the mesh at the origin of the scene and then move the actor only. As always the animated object shouldn't be preprocessed so use the & char. So let's say we have a component named  […]

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(kind of) CEL SHADING

You have to select a component and clone it then select the copy and make it a bit bigger.Notice that the original and the copy must have the same center. The difference betweenthe edge of the original model and the edge of the clone makes the width of the black linesthen you must flip the triangles  […]

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FIXING THE FIFTH SUSPENSION

In C2 when you have more than 4 elements (usualy wheels), there's one of the groovyfunkrefs for suspension that actually is somehow negative (meaning that when the element is supposed to go down with the others it does the opposite and thus go up).
I bet this is present in every C2 cars that has more than 4 wheels or 4 elements set on suspension, before PedBasher. There's always one component to move the other way on the vertical axis.

Clic on Continue Reading to read more...

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Some words about hex refs of the powerups

This is pointless additional infos about the hex entries of the powerups. Should be used with Cesm's list of cheats, the list of cheats at DTD, etc. This can be useful to quickly edit the powerups cheat string assignation. This can also help someone editing the cheats of the software executable as the hex chunk is different there but uses the same structure.

Click read more etc.

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Oops

A bad manip and the whole Gourmet Carmageddon project disappeared!I'm quite pissed to say the least. I have the changelog of what I had done so I can redo everything easily. Even better, maybe try to avoid the crashing bugs. But I have lost the super cool loading screen I had made :'( Ah well... I  […]

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First BBQ C2 release

BBQ C2 has been released today. This first release is more of a beta test or similar. I want to see how easy it will be for people to use this build and actually succeed into playing C2 over the Internet. Not that people are stupid and aren't able to follow instructions, but simply because even if  […]

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