C1 actualities

I'm currently working TTR's Wastemaro, and it is already ingame. I optimized it a lot too : from 4234 tris to 953 :)


It will probably be done quickly. But I took the time to experiment a new thing : integrate a SimpMat in the car's .mat file ! SimpleMaterials have specific attributes, like they are textureless solid colors, but still have lighting attributes. When you try to create a normal textureless material in PT2, the solid color appears ingame but whatever you set the lighting to be, it won't change ingame. Also the color won't appear in software mode (for C2, C1 is always software mode so it never works there!). The SimpMat is a solid color, without shadetab and taking the lighting attributes in count! Only problem is that it must be edited with an hex editor. PT2 always reset the SimpMat slot to a normal material slot.
Here's what it looks like :
0004 0000 0039 FFFF FFFF 0000 0000 3F4C CCCD 3F80 0000 40A0 0000 0005 3F80 0000
0000 0000 0000 0000 3F80 0000 0000 0000 0000 0000 E103 574D 524F 5F50 4950 2E4D
4154 0000 0000 0000 0000 0000 00  
                                             

Instead of :
003C 0000 0050 FFFF FFFF 0000 0000 3F4C CCCD 3F80 0000 40A0 0000 0000 0005 3F80
0000 0000 0000 0000 0000 3F80 0000 0000 0000 0000 0000 E103 0000 0000 0000 0000
0000 0000 0000 0057 4D52 4F5F 5049 502E 4D41 5400 0000 0000 0000 0000 0000
     

See how the file type byte is different ? 04 instead of 3C. This trick can be used for both C1 and C2 I think. It works well in C1 already. I'll talk about it in a next post.

Besides the Wastemaro, here's what I'll probably put in C1 : JAWS (TDR), The Beast (TDR), The Machine (TDR), New Suppressor (TDR), Hawk MK3 and Eagle MK3a (based on the HawkMK3), TTR's RedBat, The Monster (TDR the movie), DeathProof Nova, The Interceptor (MadMax). They are all ideas. Most are just easy convertions, and I'd be stupid not to do it. For the rest, I'll see with the time I have and my motivation.

Another point is the difficulties I encountered while making the PIX files of Econo's soon to be released cars. He decided to use uncommon texture sizes (which is supposed to be ok, see my previous post analyzing the C1 PIX format) and thus asked me to create said PIX pack. Some sizes didn't work. For no apparent reason. I can't explain it, even though I found out what that lonely 8 byte was used for (ratio with comma). Oh well, the thing is, one can use fancy texture sizes, but be sure the ratio has no comma (or that width*height can be divided by 16).

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