How to break the 1000 triangles per component limit

It is possible to have components with a higher polycount than the usual limit by setting them as a null groove like so:

NAME_OF_PART.ACT
not a lollipop
constant
no path
no object
However this part will lose dynamic damages (just like wheels). It still can detach though if it is the children of a dummy set as a detachable.

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