Lowpolyfying the RedBat Rocky

I spent two days cleaning and preparing TTR's RedBat Rocky. It's not yet fully done as I need to reinstall MAX8 in order to use the render2texture tool to capture the smoothing groups on the texture (should have done that with the wastemaro as well...). So yeah it's almost like a 90% optimisation, from 13022 triangles to 1540. So yeah the three cars from TTR I wanted to port are now ready, I'll get them ingame then move on the next cars in my list: the New Suppressor and The Machine, both from TDR again. I had already ported the New Suppressor to C2, time for C1. The Machine is a pretty simple model geometry-wise but the overal design is nice IMO.

In other news, Chevy did the boulders again in the desert. Fucking awesome. Gotta REALLY watch out for them now!

I know that in the three cars, there are materials that seem to be only diffuse colors and actually they are! In PT2, I'll apply that new kind of Carmageddon material I talked about some posts below...

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