Night Track for C1

Some good news! First I'm done with my part of the job on the C2 desert. I made it evolve from a 10k triangles to a 160k tris environment, no need to tell you that you won't ever loose the control of your car because of the blocky terrain again! Smooth like hell. Let's all wish good luck and motivation to ChevyII who now has to replot all the powerups and noncars again, or at least place them correctly. There are a handful of them. Such as, a damn lot.

Now to the second good news, the first totaly new track for C1 (I think!) is born. I have a proof! Pic! Below! Now you ask me: why does it look a helluva lot better than in C2 while it is C1? Because C1 has no apparent texture size limit, so it was able to load (instantly!) 9x 1024*1024 textures + 1x 512*512 + 1x 256*256 + 1x 64*64. Most C1 tracks use like 50x~100x 64*64ish textures, the Hell uses 141. Well, a single 1024*1024 texture equals 256x 64*64 textures, you get the idea. C1 really is ressourceless in comparison to C2 from this point of view. On the other siden it's a lot more unstable, but that's another story. Here, enjoy pic etc, I have a like 500 noncars to plot for this thing then peds, powerups etc...

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