TESTY the test car

2 years later, a simple post to share the test car I had made for Errol when he investigated crush datas. It's a simple block on wireframe wheels:

https://i.imgur.com/UTx6ja1.png
Download it here

As you can see, it's handy to select and modify specific vertices. And for the record, here's what Jeff had to say about crush datas:

Crush Header:

0.450000 // damage multiplier. This is low for strong vehicles and high for small, light vehicles
0.150000,0.400000 // unknown. seems to always be the same
0.050000 // (same)
0.050000 // (same)
0.000000 // (same)
0.000000 // (same)
93 // number of vertices

For each crush vertex:

65 // vertex index
-0.1682, -0.1328, -0.4427 // min position for this vert
-0.0682, -0.0540, -0.3427 // max position for this vert
0.0121, 0.0156, 0.0062 // multiplier for left/top/rear collisions
0.0378, 0.0234, 0.0437 // multiplier for right/bottom/front collisions
74 // number of child vertices (used if the main vertex is hit)

Child vertex #1:

5 // vertex index. This starts at -1 and is added for each vertex. So this vertex is 4 (-1 + 5) in PlayThing
178 // distance of this vert from the parent vertex

Child vertex #2:

1 // vertex index. This is vertex 5 in PlayThing (-1 + 5 + 1)
133 // distance

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