Hello, seeing Razorback was featured in the C1 intro but not in the actual game (Razorbill instead) and then appeared in C2, I decided to port it back to C1. Everything's done inside PT2 :BI added the mohawk and the glasses (they are sky reflective btw). Mohawk material is one of these c1 […]
Cucco
Here's a new 'ped'. It's Cucco the chicken. That's the model from Zelda: Twhilight Princess. It comes with a new set of animations I made in MAX2.You can download it at Road Reaction. In other news, FUEL has been released for PC. It rocks. Even runs on my comp.
Digga updated
Digga has been updated. The driver's texture is now two sided (for the hand that is), some textures lighting specs are tweaked, new bounding boxes, changed the physics: now more arcade and more playable. If you use this car, just download the archive from RR again and overwrite the previous […]
TEH STELLTIO LOL
This blog will probably become more active. Seeing I post useless shit there clearly is no reason I post my useless shit elsewhere than here. I'll work on the integrity of the tosh server and with my usual projects. First thing: Crashocalypse is now hosted here as well. We still have to bring the […]
Recommended settings for Zeckensack's glidewrapper
Clic to enlarge It's better to have VSYNC always on, unless you have trouble recording videos with FRAPS (slowdowns), or have a lower-end comp and too many hi details cars installed.According to Zeckensack's documentation, trying to apply trilinear filtering is useless if the game doesn't support […]
CUSTOM LIGHTING SETTINGS FOR MATERIALS aka. FULL LIT TRICK
This is the key to a lot of visual design tricks and creativity.In a C2 track the lighting is usualy set at the the very start of the track text file. It only lets you specify the directional and ambiant light that will be applied on every material. Which is not much at all considering all the […]
FORCING AN OBJECT TO ALWAYS FACE THE CAMERA
Can be used to have 2tris fake sprites along the Y axis.An easy one again. This is actor based so remember to let the mesh at the origin of the scene and then move the actor only. As always the animated object shouldn't be preprocessed so use the & char. So let's say we have a component named […]
(kind of) CEL SHADING
You have to select a component and clone it then select the copy and make it a bit bigger.Notice that the original and the copy must have the same center. The difference betweenthe edge of the original model and the edge of the clone makes the width of the black linesthen you must flip the triangles […]
FIXING THE FIFTH SUSPENSION
In C2 when you have more than 4 elements (usualy
wheels), there's one of the groovyfunkrefs for suspension that actually
is somehow negative (meaning that when the element is supposed to go
down with the others it does the opposite and thus go up).
I bet
this is present in every C2 cars that has more than 4 wheels or 4
elements set on suspension, before PedBasher. There's always one
component to move the other way on the vertical axis.
Clic on Continue Reading to read more...
How to get rocking grooves and such WITH AN ANGLE
Usually whathever you try to get a component rocking around an axe with an angle will result in terrible failure. The game just doesn't want it to happen.Here's how to force it.Let's take the steering wheel as an example. Create it and place it normaly in your model with the angle etc. Be sure to […]