(8)

General Lee for banger racing (SoD)

Today, I modded the General Lee to look like a banger racing car. I don't know much about that type of racing but it seems like it's got its public here in Belgium, Netherlands, UK and Ireland. I'm sure there are some inconsistencies such as the helmetless driver or the front bar but I wanted the  […]

Continue reading

Hawk Mk3 and Eagle Mk3 beta

Today I quickly ported the Hawk Mk3 from C2 to C1. I did it entirely in PT2 heh. And not a single crash :]I think the textures work kinda good even in 8bit. It is fully featured (but the dash bitmap as usual) and I spent quite some time on the bonnet model to get something agreable, even looking at  […]

Continue reading

LEGO MiniFig

Yeah it's done now. Features head animations, smash texture and damn static materials (I mean no specular n shit). Also overkill 1540tris so don't put too much of them around. This made me notice that acutally C2 doesn't use actors at all for peds, you can delete the ACT files as the game wont  […]

Continue reading

The Borgnine, for C1 this time

I ported the Borgnine to C1 as well. Used a yellow untextured C1 material here 'cause C1 doesn't support env map that well (or I haven't found how to setup the lighting properly for said material!) and there's no purple at all in the C1 ingame palette... Actually I think it looks kinda good, no?  […]

Continue reading

Lego Eagle

Sorry, just release posts lately. I work kinda fast and all of sudden. Here be one Lego Eagle! Quite hipoly but quite fun as well. 50+ detachables. Has simple model etc. The model was made by Mad Maxine in LEGO Digital Designer, converted to MAX by our very Harmalarm and then I ported it to C2 and  […]

Continue reading

The Borgnine

Had some time and decided all of sudden to port The Borgnine from GTA3 (a hidden car in there) to Carmageddon 2. It's actually inspired by a movie called Escape from New York in which the actor Ernest Borgnine is a taxi driver helping the protagonist with his checkered cabbie.This port is full  […]

Continue reading

Working out the night track

My night track project for C1 is progressing. I've finally locked a scale I estimated was kinda realistic and good gameplay-wise as well. This will allow me to go on with paths, peds and noncars. So far the track is ingame and features everything it needs on the graphic side but the menu pics. I  […]

Continue reading

Page top