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A little retrospective and some news

I've been working slowly but surely this past year and a half on diverse aspects of Carmageddon 1 and 2. So I thought I'd try to wrap it all in a new post. But first some overal news!

https://rr2000.toshiba-3.com/gallery/albums/userpics/10001/brand_header_0.jpg
MagnaChem Research & Development

I'm currently in a rush to release all the cars I've started and left unfinished all these years. You can check the topic here. There's still a lot of work ahead but I'm quite motivated! The idea is to be done with addon cars after that... I'd like to fully go into level design, there's work to be done in the field :)

Recently I also worked on C2 cars for Razor's upcoming Beta mod. I updated Purple Piledriver (again) with wheel-mounted blades and overal texture work. Set the icevan up based on Cameron's model and Carma64 textures. Updated Monster Beetle greatly texture-wise and fixed transparency issues. And finally set the famous (and missing) Digga up based on the original model, references and Loggerhead textures. They'll all be part of the new VanillaC2 pack and Purple Piledriver, Digga and Icevan will be uploaded to RR2000 too.

In case you hadn't noticed, I made a So you want to play Carmageddon? infographic. You can click on the pic on that page to enlarge it. I should already update it I think...

About Gourmet Carmageddon and VanillaC2 mini-pack: I've completely changed the Gourmet project planning and keep on updating the todo list. It's still scheduled for after VanillaC2. Speaking of which, progress is slowly made but my priority is still the smaller projects that I want to get out of the way :D

Now here are a fair lot of tricks and tweaks I worked on this past year and a half, just continue reading...

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