Birdy and bugs

BIrdy is almost done, and actually if TTR wasn't there it would be already released. But thanks to TTR it will be better. :]
It's a nice piece of lowpolyness, with quite effective pixelarty textures. It will end up in my portfolio heh.

In other news, I noticed the C1 APC actually has a bonnet for the cockpit view but it wasn't setup. So I did it. I made some more progress in the analysis of the pix pack format, about that lonely byte in the pixed data header : it seems to define 1/16th values, to fix the ratio when one of the dimension isn't even thus.
I also have an idea to what might cause the damn non-sense crashes : unused parts in the model. Fleshovl, ED101's jet and The Sled have "unused" parts, I mean these are components that aren't merged with the master component even though no groove is applied on them. Fleshovl has that big exhaust, ED101 actually has two wings like that, and the Sled has those knifes on the wheels, they aren't merged with the wheel model as it is for Cleaver's wheels. And also these parts don't have a corresponding DAT file in the MODEL folder. But I doubt about that last bit, as a lot of other cars feature animated parts without them being put in the MODEL folder as well, must be verified though.

And finaly I'm still looking for an icon idea. I've already made two but both fail. There's another idea in my head. I'll give it a go a show them up on the blog next time.

Ah also, I'm fucking looking for MAC files. Those disappeared from the net! I've been able to install C1 on my iBook and merge the Splat Pack from my PC disk, but as I don't have the MAC executble of the Splat Pack, transparency doesn't work for example. I don't have access to 3dfx Glide and Rave either, the only site with these files is MacCarpocalypse but the archive has been formated through a PC so the MAC files are corrupted :( ... I really need them 'cause I want the Gourmet Pack to be available for Mac OSX too!

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