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FIXING THE FIFTH SUSPENSION

In C2 when you have more than 4 elements (usualy wheels), there's one of the groovyfunkrefs for suspension that actually is somehow negative (meaning that when the element is supposed to go down with the others it does the opposite and thus go up).
I bet this is present in every C2 cars that has more than 4 wheels or 4 elements set on suspension, before PedBasher. There's always one component to move the other way on the vertical axis.

Clic on Continue Reading to read more...

Here's how to fix that. The idea is much like the previous trick (opposite turning wheels) and we'll use GROOVES to force the correct movement.
First thing is ofcourse to identify the corrupt component.

1) In the case of a double groove combo (rock+spin (front wheels for example))
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Open the car in PT2 and add two dummies between the current "corrupted" components.
If it looks like this (corrupt element in bold):
MASTER.ACT
\FRPIVOT.ACT > FRWHEEL.ACT
\FRPIVOT2.ACT > FRWHEEL2.ACT

It will have to look like this:
MASTER.ACT
\FRPIVOT.ACT > FRWHEEL.ACT
\FRPIVOT2.ACT > SUSPFIX1.ACT > SUSPFIX2.ACT > FRWHEEL2.ACT

You'll have to use dummy triangles here as C2 doesn't take in consideration more that 2 empty dummies with grooves.
And then let's apply the GROOVES. We need to modify the order of the path: it must stay on the level right above the actual mesh. In this case SUSPFIX2.ACT. FRPIVOT.ACT gets a "no path" instead.

FRPIVOT2.ACT
not a lollipop
constant
no path
rock
absolute
7
0,0,0
y
0

NEXT GROOVE

SUSPFIX1.ACT
not a lollipop
constant
no path
rock
flash
-1
0,0,0
z
180

NEXT GROOVE

SUSPFIX2.ACT
not a lollipop
constant
straight
absolute
0,0,0
3
0,1,0
rock
flash
-1
0,0,0
y
180

NEXT GROOVE

FRWHEEL2.ACT
not a lollipop
constant
no path
spin
controlled
9
0,0,0
x


2) In the case of a simple component (not animated besides the path) or with an object moving (rear wheels that spin)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Here it only needs to get the two new dummy grooves (at least one of them not empty) above it in its hierarchy.
(Because the Z axis flipping doesn't get in the way of the rock groove here).
It will look like this:

SUSPFIX1.ACT
not a lollipop
constant
no path
rock
flash
-1
0,0,0
z
180

NEXT GROOVE

SUSPFIX2.ACT
not a lollipop
constant
no path
rock
flash
-1
0,0,0
y
180

NEXT GROOVE

RRWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
5
0,1,0
spin
controlled
1
0,0,0
x

Voilà.
Man, I hope this is easy to understand.

  • By Toshiba-3 | Sunday, June 28 2009 | 16:28
    |Plus
  • CategoryCarmageddon 2

« How to get rocking grooves and such WITH AN ANGLE (kind of) CEL SHADING »

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