This blog will probably become more active. Seeing I post useless shit there clearly is no reason I post my useless shit elsewhere than here. I'll work on the integrity of the tosh server and with my usual projects. First thing: Crashocalypse is now hosted here as well. We still have to bring the actual files back, but I fixed the layout, the galleries and the dead links. An update of Digga is coming as well and then a small update to BBQ for the people enjoying PvP. I got new animations for boned peds working in C2. I guess it's just a matter of time till I get the skeleton animations working too. I'll probably release a chicken (the one from Zelda TP) as a test (it's already ingame though, I'm testing the bones limitations). And then if I'm lucky, the fucking biker I work on for at least 1 month now. I'll also bring back some short tuts I posted on CWA, in here. I should actually create a tutorial tag.
What you see up there is a picture depicting the Stiletto in "Choro Q" style (didn't know the term untill a few hours ago). It's been drawn by Agent_Orange from the Carmageddon Wikia. You can see the original drawing here. TTR suggested me to do it in MAX and I thought it'd be a good idea to test some more simpmats. The result is a mix of wireframe actor rendering mode and full lit materials for cars. The new full lit trick is very simple and I'll explain it later this week.
1 From Agent Orange -
Euhm, so this is what it looks like in 3D ?
Nice XD .
Maybe you can do the other vehicles i've drawn ?
2 From Toshiba-3 -
Hello! Yes this is 3D, using very special C2 features.
I have no plan making any other of your creations in 3D atm, but I might at some time maybe :B
TBH it was just a little challenge TTR dared me, plus it was a very good example to test the features I explained in the article.
The Heavy Impaler would be a good one too heh
3 From Agent Orange -
Or try this one ?
http://i47.tinypic.com/2589v00.png